Submitted by shutterdrone on Sat, 04/10/2010 - 15:16
Posted in
What's New in Version 0.82?
- Added backlash compensation for each motor axis (adjust direction changes by up to 255 steps)
- Added backlash compensation setting to serial protocol
- Added fire camera now serial protocol command
- Added success/failure response to serial protocol, including a noop command for testing connectivity
- Added ability to request operating parameters and status info to serail protocol
- Added support for fourth motor axis
- Added support for bringing focus pin high with shutter pin (for nikons and related)
- Added serial command for focus pin high w/ shutter pin
- Added support for motor kill (sleep) shared line - disable motors between moves (save power)
- Added serial command for motor kill function
- Added support for repeat-cycle shooting
- Added support for calling actions during shot repeat cycle
- Added support for calling actions at end of shot repeat cycle
- Added support for sending motors home after shot repeat cycle
- Added support for setting minimum and maximum step rate
- Added support for modifying exposure action multiplier value (get percentages of exposure value)
- Added support for actions that only change direction/enable settings for motor
- Added support for actions that set a specified exposure time
- Added serial request timeouts - so unfinished/broken commands do not hang the engine
- Remove support for actions that divide exposure directly (merged with multiply exposure/exp mod value)
- Optmized some motor control arrays to bit flags to reduce memory usage
- Extended keyframes of each type and actions to 16
- Extended count of camera shots for keyframes from 8192 to > 268 million
- Extended steps and exposure time values used in actions to 65,536
- Fixed issue where camera would cease to fire if max_shots set
- Fixed issue where sending the motor home always went in one direction
- Fixed issue where re-enabling focus pre-tap did not work
- Printer-friendly version
- Login or register to post comments
